Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology 2019
DOI: 10.1145/3332165.3347958
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Cited by 48 publications
(3 citation statements)
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“…While collisions at speeds as low as 0.3 m/s are unlikely to cause major problems, finding a comprehensive solution to such collisions may be difficult with the current setup using a somewhat wide doorknob component; collisions could be reduced by increasing the virtual radius of the robot defined in the RVO algorithm, but doing this could also limit the robot's movement range and increase the delays and the risk of deadlocks. Therefore, we suggest a compromise solution of translucently visualizing the robots in VR so that users themselves can recognize the robots and avoid them, as considered in several prior encounter-type haptic devices [16,54,64].…”
Section: Collisionsmentioning
confidence: 99%
“…While collisions at speeds as low as 0.3 m/s are unlikely to cause major problems, finding a comprehensive solution to such collisions may be difficult with the current setup using a somewhat wide doorknob component; collisions could be reduced by increasing the virtual radius of the robot defined in the RVO algorithm, but doing this could also limit the robot's movement range and increase the delays and the risk of deadlocks. Therefore, we suggest a compromise solution of translucently visualizing the robots in VR so that users themselves can recognize the robots and avoid them, as considered in several prior encounter-type haptic devices [16,54,64].…”
Section: Collisionsmentioning
confidence: 99%
“…While investigations of small-scale shape displays have been thoroughfrom handheld (Jang et al, 2016;Alexander et al, 2012) to tabletop (Leithinger and Ishii, 2010;Follmer et al, 2013;Leithinger et al, 2011;Siu et al, 2018;Taher et al, 2015;Hardy et al, 2015) -comparatively, little research explores large-scale shape displays, even though different scales have proven to be able to impact user experience (López García and Hornecker, 2021). Work like TilePoP (Teng et al, 2019), LiftTiles (Suzuki et al, 2020), KINEIN Economidou et al (2021b), and Elevate (Je et al, 2021) is beginning to explore this new design space for large-scale shape displays. In these projects, researchers created floors made of pin-array cubes moving up and down.…”
Section: Large-scale Shape Displaysmentioning
confidence: 99%
“…Such devices make it possible to improve the quality of immersion in the VR environment and implement new ways of interaction between humans and virtual objects. For example, the Elevate project (figure 1E) is a dynamic floor of 1200 rods, which allows to increase in the degree of immersion when using VR systems by modeling the surface from virtual reality for the user in the real world 3,4,5 . There are also devices that allow you to feel the shape of a virtual object 6 and interact with it.…”
Section: Introductionmentioning
confidence: 99%