Game Theory - From Idea to Practice 2023
DOI: 10.5772/intechopen.108519
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Time Travel Gamification of Learning and Training: From Theoretical Concepts to Practical Applications

Abstract: Gamification is considered the systematic anticipation and design of affective experiences. It is not erroneously reduced to the usage of game-typical elements in another context. The human experiences in focus are varying forms of virtual time travel. In a time travel exploratory game, players return virtually to the past for gaining insights and, possibly, finding artifacts bring back to the present time. This works well for environmental education studying, by way of illustration, the worldwide ocean warmin… Show more

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Cited by 1 publication
(3 citation statements)
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“…In these early days, the main focus of research and development was on game-based crime prevention [3]. The focus has moved toward industrial accident prevention [4]- [7], a challenging domain of great societal relevance.…”
Section: Accident Prevention Training With Time Travel Prevention Gamesmentioning
confidence: 99%
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“…In these early days, the main focus of research and development was on game-based crime prevention [3]. The focus has moved toward industrial accident prevention [4]- [7], a challenging domain of great societal relevance.…”
Section: Accident Prevention Training With Time Travel Prevention Gamesmentioning
confidence: 99%
“…It is the game AI's duty to guide human trainees in a highly personalized manner to a success that is experienced as the own one. For this educational purpose, there have been developed so-called cascades of concepts of a more and more strict, ultimately successful user/player/trainee guidance [7].…”
Section: Virtual Time Travel and Adaptive Guidancementioning
confidence: 99%
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