2016
DOI: 10.1007/978-3-319-48496-9_66
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Tirolcraft: The Quest of Children to Playing the Role of Planners at a Heritage Protected Town

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Cited by 8 publications
(6 citation statements)
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“…One of the biggest problems is the lack of skills and confidence to participate [42]. Scholars have proposed a "play-based approach" to participation, whereby children learn about and complete tasks playfully [99][100][101]. However, with the development of smart cities, there will be new challenges to how children can better participate in urban planning [47]…”
Section: Diversifying Avenues For Child Participationmentioning
confidence: 99%
“…One of the biggest problems is the lack of skills and confidence to participate [42]. Scholars have proposed a "play-based approach" to participation, whereby children learn about and complete tasks playfully [99][100][101]. However, with the development of smart cities, there will be new challenges to how children can better participate in urban planning [47]…”
Section: Diversifying Avenues For Child Participationmentioning
confidence: 99%
“…The implementation of the game environment in Minecraft involved a framework of techniques and technologies based on GIS technologies to represent, visualize, explore, design, evaluate and negotiate scenarios based on heritage values. With Minecraft's new features, it is possible to program and code entire territories [46,47]. Some of the geo-information processes accessible for modeling a real-world context in Minecraft used to create the landscapes for this research were [13]:…”
Section: Visualizaiton Of Tirol In Minecraftmentioning
confidence: 99%
“…Both experiments supported the development of new skills by challenging children to explore and be aware of the rural fabric in their town concerning the architectural ensemble [47], rural design [9], and cultural landscape [42]. The experiments raised awareness through specific tasks, such as building new architecture, agricultural farms and changing rural morphology.…”
Section: Reflection On the Second Experimentsmentioning
confidence: 99%
“…Minecraft has become a significant part of the virtual experience and culture for many children, offering children a game world, where players build and construct. It has successfully been used for teaching (Tromba 2013), to improve neighbourhoods (Andrade, Sena, and Moura 2016) and to interpret art (Styles 2016) and has been shown to be a successful medium for engaging and co-designing with young people (Walsh, Donahue, and Pease 2016).…”
Section: Virtualising Jupiter Artlandmentioning
confidence: 99%