“…MMORPGs and other gaming types have been the subject of numerous studies, for instance according to their impacts on gamers' life as social experiences (Domahidi, Breuer, Kowert, Festl, & Quandt, 2016;Domahidi, Festl, & Quandt, 2014;Nardi, 2010;Williams et al, 2006), their psychological outcomes (Kaye, 2016;Kort, Meijnders, Sponselee, & Ijsselsteijn, 2006), or according to gamers' motivations to play (Bartle, 1996;Yee, 2006Yee, , 2016. In 2007, Yee proposed 10 main categories of motivations to play MMORPGs, which he grouped in three main dimensions: (1) achievement, based on the player's will to be efficient and competitive in his or her gaming experience; (2) sociality, based on the will to socialize with others while playing, chatting, creating real bonds with other players or in collaborative tasks (e.g., group quests or dungeons); (3) immersion, based on the discovery and exploration of the universe and its lore, the involvement in the embodiment of the player's character, and escaping from real life.…”