To use virtual gamification through the wordwall platform in high school for understanding genetics and its relation to cancer
Otávio Cardoso Filho,
Sara Emanuelle Ribeiro Rodrigues,
Mariana Moura Soares
et al.
Abstract:Genetics-related topics are complex, and students often struggle to grasp them. Therefore, the use of educational games is recommended, as they incorporate methodologies that connect theoretical knowledge with playful elements. This study aimed to assess the contribution of a game created on the Wordwall platform to high school students' understanding of genetics and its relationship with cancer development. To achieve this, a questionnaire was administered, consisting of questions at basic, intermediate, and … Show more
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