2022
DOI: 10.1109/tg.2021.3069833
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TOAD-GAN: A Flexible Framework for Few-Shot Level Generation in Token-Based Games

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Cited by 8 publications
(7 citation statements)
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“…Again, the agent is trained for 5 different random seeds and with 100 training instances. In CARLMarioEnv different instances (Mario levels) are created by using TOAD-GAN [50]. By varying the noise input vector for TOAD-GAN we can generate different levels and the greater the noise, the greater the differences to the original level.…”
Section: Additional Experimental Resultsmentioning
confidence: 99%
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“…Again, the agent is trained for 5 different random seeds and with 100 training instances. In CARLMarioEnv different instances (Mario levels) are created by using TOAD-GAN [50]. By varying the noise input vector for TOAD-GAN we can generate different levels and the greater the noise, the greater the differences to the original level.…”
Section: Additional Experimental Resultsmentioning
confidence: 99%
“…In order to gain insight on how the context and its augmentation influences the agent's learning and behavior, we provide several benchmarks in CARL. As first benchmarks we include and contextually extend classic control and box2d environments from OpenAI Gym [7], Google Brax' walkers [17], a RNA folding environment [48] as well as Super Mario levels [3,50]. See Figure 2 for an overview of included environments.…”
Section: The Carl Benchmarksmentioning
confidence: 99%
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“…Overall, future work needs to focus on building tools that enable a wider variety of users to control such models (e.g., enabling the use of UI elements and interfaces rather than defining one-hot encoded labels and coding up fitness functions for evolution). Such tools could take inspiration from the large body of existing co-creative systems [80], particularly those based on ML, such as Morai Maker [81] and TOAD-GUI [82], both for making Mario levels, the tool from Schrum et al [83] for interactively exploring the latent spaces of GANs trained on Mario and Zelda, as well as Lode Encoder [84], a VAEbased tool for generating Lode Runner [85] levels. Note that in all these examples, the tools only work in one game/domain and thus cannot be considered as tools for PCG-KT.…”
Section: Design Tools and Controllabilitymentioning
confidence: 99%