1996
DOI: 10.1006/jvlc.1996.0011
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ToonTalkTM—An Animated Programming Environment for Children

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Cited by 109 publications
(60 citation statements)
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“…Perhaps one of the most powerful patterns in interface design, it also resonates the pedagogical discussion of representations (Balacheff & Kaput, 1996;Radford, 2000). Indeed, this pattern is utilized in the design of the ToonTalk animated programming language (Kahn, 1996). However, it needs to be explicitly communicated to educators involved in constructionist activity design for them to leverage the extensive body of computer science knowledge it embodies.…”
Section: Discussionmentioning
confidence: 99%
“…Perhaps one of the most powerful patterns in interface design, it also resonates the pedagogical discussion of representations (Balacheff & Kaput, 1996;Radford, 2000). Indeed, this pattern is utilized in the design of the ToonTalk animated programming language (Kahn, 1996). However, it needs to be explicitly communicated to educators involved in constructionist activity design for them to leverage the extensive body of computer science knowledge it embodies.…”
Section: Discussionmentioning
confidence: 99%
“…Examples of such an approach are KidSim (Smith et al, 1994) and ToonTalk (Kahn, 1996). As noted by Modugno et al (Modugno et al, 1997) and Repenning (Repenning, 1995), PBD still requires a notation to allow for editing and high-level specification and the form of that notation can affect the effectiveness of the PBD system.…”
Section: Related Workmentioning
confidence: 99%
“…More recently, "Widget Workshop" provided the basic elements of a data flow language in which fanciful animated devices could be wired together -this program depiction is entertaining in its own right. In Kahn's ToonTalk™ product (Kahn 1996), three dimensional cartoon characters assemble functional programs as observable actions carried out by robots inside separate houses.…”
Section: Programming Languages For Childrenmentioning
confidence: 99%