“…Almost all fully parallel algorithms and parallel algorithms with sub-iterations failed in satisfying all the characteristics of skeletons despite of variety of techniques engineered to obtain the closure approximations to the true skeletons. These include: using variety of reduction operator ranging from 3x3 to 5x5 [1,3,4,6,8], efficient computations for 5x5 neighbor in terms of 3x3 neighbors [8], restore or retain templates to overcome the problem of discontinuities [1,6], flag map techniques [9], an extra pass to thin parts of skeletons with two pixel wide [7], and noise elimination techniques [6,8]. It is evident that no fully parallel algorithm exists which produces qualitative skeletons using only 3X3 mask based reduction operator without considering the techniques like flag map or retain templates, to preserve continuity.…”