“…For example, the Oculus Rift, a low-cost (w$300) HMD, could make immersive VEs accessible for many spatially based applications such as architectural design, where the perceived scale of an environment is critical. Likewise, devices such as the Microsoft Kinect and the Nintendo Wii Fit Balance Board are beginning to be used by researchers to track movements of users so that they may interact with virtual displays (Williams, Bailey, Narasimham, Li, & Bodenheimer, 2011;Williams, McCaleb, Strachan, & Zheng, 2013) and visual avatars also have the potential to be integrated within these systems (Raj, Creem-Regehr, Stefanucci, & Thompson, 2012).…”