2004
DOI: 10.1007/978-3-662-08373-4_3
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Toward a Unified Scripting Language: Lessons Learned from Developing CML and AML

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Cited by 6 publications
(7 citation statements)
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“…Joining the valuable discussion emerged in the research field of Embodied Character Agents about the standardization of scripting languages (see for example [16], [12]), we decided to focus our efforts on the modeling of multichannel virtual characters, inspiring our approach to the generality and simplicity guidelines that support the standard language for multimodal presentations, SMIL 1 .…”
Section: Figure 1 Parallel View Of Multimodal Interfaces and Synthetmentioning
confidence: 99%
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“…Joining the valuable discussion emerged in the research field of Embodied Character Agents about the standardization of scripting languages (see for example [16], [12]), we decided to focus our efforts on the modeling of multichannel virtual characters, inspiring our approach to the generality and simplicity guidelines that support the standard language for multimodal presentations, SMIL 1 .…”
Section: Figure 1 Parallel View Of Multimodal Interfaces and Synthetmentioning
confidence: 99%
“…The idea of explicitly modeling synthetic characters as the synergic contribution of separate communicative channels acts as the basis for many agent scripting languages described in the literature (e.g., CML, AML [1], MPML [14]). In fact, apart from languages that aim at a fine-grain modeling of discourse facets, with script centered around the verbal message (e.g., APML [5]), most existing languages do consider at least a distinction between the audio and visual modality, or a tripartite distinction between voice, face and body channels, with final synchronization of the separate performance contributions via <seq> or <par> statements that define the sequential or parallel integration.…”
Section: Characters As Multichannel Interfacesmentioning
confidence: 99%
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“…The Character Markup Language (CML) contains both low-level and medium-level tags to define the gesture behavior of a character as well as high-level tags that define combinations of other tagging structures [3]. Furthermore, CML allows one to define high-level attributes to modulate a character's behavior according to its emotional state and personality.…”
Section: Authoring Life-like Charactersmentioning
confidence: 99%
“…The VHML (Virtual Human Markup Language) [4] and the CML (Character Markup Language) [1] are both scripting and representation languages for animation. The APML (Affective Presentation Markup Language) [2] targets communicative functions.…”
Section: Introductionmentioning
confidence: 99%