2015
DOI: 10.1007/s40869-015-0007-7
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Toward a Unified Theory of Digital Games

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Cited by 38 publications
(37 citation statements)
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“…Another interesting research approach would be to investigate how game design and aesthetics influence exergame use, experience, and playing motivations by utilizing, for example, the unified theory of digital games proposed by Ralph and Monu () or the works of Hunicke, LeBlanc, and Zubek (2004) and Przybylski, Rigby, and Ryan (2010). Potentially, our qualitative findings could provide a starting point for this.…”
Section: Discussionmentioning
confidence: 99%
See 3 more Smart Citations
“…Another interesting research approach would be to investigate how game design and aesthetics influence exergame use, experience, and playing motivations by utilizing, for example, the unified theory of digital games proposed by Ralph and Monu () or the works of Hunicke, LeBlanc, and Zubek (2004) and Przybylski, Rigby, and Ryan (2010). Potentially, our qualitative findings could provide a starting point for this.…”
Section: Discussionmentioning
confidence: 99%
“…Such experiences are likely to lead to positive outcomes, whereas if the gaming experience undermines these needs, it can lead to negative outcomes (Przybylski et al, ). These needs for competence, autonomy, and relatedness may also be supported by game mechanics—that is, the elements used by game developers (Ralph & Monu, ) with which the player interacts. Ralph and Monu () state that the digital game experience emerges from the player interacting with game artefacts (including game mechanics), which creates a positive or a negative experience.…”
Section: Discussionmentioning
confidence: 99%
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“…Morality scales are also common in sandbox games such as the Infamous and Far Cry series. Morality scales may be used as game mechanics or narrative mechanics (Ralph & Monu, 2015). The player's morality score may affect numerous aspects of the game including:…”
Section: Bipolar Morality Scales Inhibit Ethical Reasoningmentioning
confidence: 99%