“…Ralph and Monu () state that the digital game experience emerges from the player interacting with game artefacts (including game mechanics), which creates a positive or a negative experience. Game experiences, in contrast, “produce aesthetics,” which they define as “the emotions evoked by the game.” Thus, aesthetics are related to the player's internal interpretation of the game experience and might continue to last within the player's mind even after the game experience has ended (Ralph & Monu, ). Ralph and Monu present 9 aesthetics, 8 of which were originally identified by Hunicke, LeBlanc, and Zubek (): sensation, fantasy, narrative, challenge, fellowship, discovery, expression, submission, and competition.…”