2020
DOI: 10.30658/hmc.1.2
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Toward an Agent-Agnostic Transmission Model: Synthesizing Anthropocentric and Technocentric Paradigms in Communication

Abstract: Technological and social evolutions have prompted operational, phenomenological, and ontological shifts in communication processes. These shifts, we argue, trigger the need to regard human and machine roles in communication processes in a more egalitarian fashion. Integrating anthropocentric and technocentric perspectives on communication, we propose an agent-agnostic framework for human-machine communication. This framework rejects exclusive assignment of communicative roles (sender, message, channel, receive… Show more

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Cited by 33 publications
(15 citation statements)
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“…[1,38,63]), including mass media (e.g. [72]), and the diffusion of much more advanced social robots and virtual assistants in several sectors of society [3,22,30]. These phenomena have probably increased people's familiarity with different degrees of media products that simulate human life likeness (e.g., reality shows; [65]) and visual products with robots (e.g., movies, television series, cartoons, etc.)…”
Section: Introductionmentioning
confidence: 99%
“…[1,38,63]), including mass media (e.g. [72]), and the diffusion of much more advanced social robots and virtual assistants in several sectors of society [3,22,30]. These phenomena have probably increased people's familiarity with different degrees of media products that simulate human life likeness (e.g., reality shows; [65]) and visual products with robots (e.g., movies, television series, cartoons, etc.)…”
Section: Introductionmentioning
confidence: 99%
“…According to Banks and de Graaf ( 2020 ), levels of agency afforded to humans and machines fundamentally impact human-machine collaboration. Agency typically refers to the ability of social actors that stem from resources, responsibilities, and capacity to reflect on situational context (Giddens, 1979 ).…”
Section: Processesmentioning
confidence: 99%
“…For instance, the player creates a mage avatar: In play, the player enters a command into the system instructing the avatar to cast a spell; then, the avatar communicates back to the player that it does "not have enough mana" (see Kudenov, 2018). Here, player and avatar are exchanging information based on the native communicative abilities of each (see Banks and de Graaf, 2020). The player encodes meaning by pushing a button, the message is conveyed through the game medium, and the avatar decodes the message according to its programming; in turn, the avatar encodes a message according to its programming, the message is conveyed through the game's software to the game's supporting hardware and peripherals (i.e., computer speakers), and the player decodes it by interpreting the words.…”
Section: Players Avatars and Social Relationsmentioning
confidence: 99%