2019
DOI: 10.1007/s40869-019-00084-2
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Toward Greener Gaming: Estimating National Energy Use and Energy Efficiency Potential

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Cited by 20 publications
(10 citation statements)
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“…At the same time it is apparent that gaming industry contributes significantly to global warming. In the United States alone gaming is responsible for "24 MT/year of associated carbon-dioxide emissions equivalent to that of 85 million refrigerators" [90]. To tackle that challenge the gaming industry is joining various industry consortia such as Playing for the Planet [108] aiming at reducing its ecological impact.…”
Section: Gaming and The Environmentmentioning
confidence: 99%
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“…At the same time it is apparent that gaming industry contributes significantly to global warming. In the United States alone gaming is responsible for "24 MT/year of associated carbon-dioxide emissions equivalent to that of 85 million refrigerators" [90]. To tackle that challenge the gaming industry is joining various industry consortia such as Playing for the Planet [108] aiming at reducing its ecological impact.…”
Section: Gaming and The Environmentmentioning
confidence: 99%
“…But all the above actions to address climate impact of the gaming industry do not tackle the effect of batterybased/handheld/mobile gaming (the above-mentioned study of [90] explicitly excludes such devices from the analysis). Beyond any doubt handheld gaming devices, while extremely popular [98], contribute independently to increased worldwide CO 2 emissions.…”
Section: Gaming and The Environmentmentioning
confidence: 99%
“…It is becoming particularly critical due to increasing economic and environmental costs, user awareness, and stringent sustainability targets such as the Net Zero coalition. 3 Therefore, this article makes the first effort to advocate attention to optimizing energy efficiencies of all network components for realizing the Metaverse, i.e., Green Metaverse Networking (GMN). The article provides an analytical framework in a technology-based approach for evaluating energy efficiency.…”
Section: Introductionmentioning
confidence: 99%
“…Many Asian PE firms are pursuing high growth consumption sectors where little consideration is given to the business model in terms of (1) its ecological impact ('Footprint'), or (2) its societal impact, such as community and worker issues, human rights and access to basic needs ('Utility'). Business sectors that typically produce negative Footprint or low Utility outcomes include oil and gas development, traditional construction materials such as cement (Mahasenan, Smith, and Humphreys 2003), single-use plastic packaging (Sustainability Times, May 21, 2019), electronic products with short lifecycles, 4 convenience-oriented home delivery services (BBC, March 29, 2019), entertainment products including gaming (Mills et al 2019) and gambling sites, and various predatory lending entities aimed at low income borrowers. The potential for explosive growth over a five year horizonan important timeframe for PE firmsmay commercially outweigh the difficulty of assessing Footprint and Utility consequences that only become visible over longer periods.…”
Section: Introductionmentioning
confidence: 99%