2020
DOI: 10.1145/3378563
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Toward growable computer games

Abstract: HCI education reflects the continual evolution of HCI, embracing the changing landscapes of technology, infrastructure, and technology use. This forum aims to provide a platform for HCI educators, practitioners, researchers, and students to share their perspectives, reflections, and experiences related to HCI education. --- Sukeshini Grandhi, Editor

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Cited by 5 publications
(3 citation statements)
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“…Following the DIY tradition in science, playful explorations to understand microbial have led to experiments involving agar plate inoculation [13,44]; experimental fermentation using live microbial cultures [27] and the creation of biotic games using live biome and computation to name a few [45,49,[58][59][60]. These works offer a dive into the microbial realm and explore various species that can be beneficial or harmful to the human body, making interesting and playful narratives for understanding the microbial world.…”
Section: Related Workmentioning
confidence: 99%
“…Following the DIY tradition in science, playful explorations to understand microbial have led to experiments involving agar plate inoculation [13,44]; experimental fermentation using live microbial cultures [27] and the creation of biotic games using live biome and computation to name a few [45,49,[58][59][60]. These works offer a dive into the microbial realm and explore various species that can be beneficial or harmful to the human body, making interesting and playful narratives for understanding the microbial world.…”
Section: Related Workmentioning
confidence: 99%
“…We borrowed this method due to its well-documented history of use in academic research, including those within HCI. These include peer-reviewed publications that 1) guide the crafting process of speculation [2]; 2) illustrate a workshop format implementing design fiction techniques (e.g., [20], [17]), 3) demonstrate in-the-wild case studies of design fiction in action (e.g., [5,11,13,18,21]); and 4) offer evaluation frameworks to constructively assess the validity of design outcomes (e.g., [3,4]). These will serve as useful references to fine tune the workshop delivery, to position and meaningfully assess the outcomes in the context of existing HCI research, and to extend the field with our outputs.…”
Section: Design Fictionmentioning
confidence: 99%
“…Figure2: A set of low-fidelity objects to illustrate scenarios of design fiction. Documentation from Kim et al[17] …”
mentioning
confidence: 99%