2017
DOI: 10.1145/3104067
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Toward Real-Time Ray Tracing

Abstract: Ray tracing has long been considered as the next-generation technology for graphics rendering. Recently, there has been strong momentum to adopt ray tracing--based rendering techniques on consumer-level platforms due to the inability of further enhancing user experience by increasing display resolution. On the other hand, the computing workload of ray tracing is still overwhelming. A 10-fold performance gap has to be narrowed for real-time applications, even on the latest graphics processing units (GPUs). As a… Show more

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Cited by 37 publications
(4 citation statements)
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“…RobotPerf allows for the evaluation of benchmarks on a variety of hardware platforms, including general-purpose CPUs and GPUs, reconfigurable FPGAs, and specialized accelerators (e.g., ray tracing accelerators [81]). Benchmarking robotic workloads on heterogeneous platforms is vital to evaluate their respective capabilities and limitations.…”
Section: Platform Independence and Portabilitymentioning
confidence: 99%
“…RobotPerf allows for the evaluation of benchmarks on a variety of hardware platforms, including general-purpose CPUs and GPUs, reconfigurable FPGAs, and specialized accelerators (e.g., ray tracing accelerators [81]). Benchmarking robotic workloads on heterogeneous platforms is vital to evaluate their respective capabilities and limitations.…”
Section: Platform Independence and Portabilitymentioning
confidence: 99%
“…The finer the modeled environment, the higher is the corresponding prediction accuracy and the longer is the calculation time. The binary space partitioning (BSP) algorithm [22] was applied to accelerate the "image method" based RT simulation. Thus, owing to the parallel processing and the acceleration technique, the running time of the RT simulation tasks were greatly shortened.…”
Section: Rt Simulation In An Urban Scenario At 300 Ghzmentioning
confidence: 99%
“…The optimization direction of the software layer includes data structure, optics, computational geometry and statistics [5]. Compared with optimization on the software layer, optimization on the hardware layer improves the rendering efficiency more significantly [6].…”
Section: Introductionmentioning
confidence: 99%