2010 International Conference on Information Society 2010
DOI: 10.1109/i-society16502.2010.6018828
|View full text |Cite
|
Sign up to set email alerts
|

Towards a holistic methodology for engineering 3D Virtual World applications

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2013
2013
2020
2020

Publication Types

Select...
3
2

Relationship

0
5

Authors

Journals

citations
Cited by 11 publications
(1 citation statement)
references
References 9 publications
0
1
0
Order By: Relevance
“…The first implemented infrastructure for the execution of virtual institutions used Adobe Atmosphere as a virtual world (Bogdanovych, 2007). The idea was further explored in the context of the Itchy Feet project where a prototype for the tourism domain was developed (Seidel, 2010) using the Torque game engine. Recently in Trescak et al .…”
Section: Challenge: Human Interactionmentioning
confidence: 99%
“…The first implemented infrastructure for the execution of virtual institutions used Adobe Atmosphere as a virtual world (Bogdanovych, 2007). The idea was further explored in the context of the Itchy Feet project where a prototype for the tourism domain was developed (Seidel, 2010) using the Torque game engine. Recently in Trescak et al .…”
Section: Challenge: Human Interactionmentioning
confidence: 99%