2022
DOI: 10.1007/978-3-031-05939-1_34
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Towards a Social VR-based Exergame for Elderly Users: An Exploratory Study of Acceptance, Experiences and Design Principles

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Cited by 10 publications
(1 citation statement)
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“…While the players found the experience enjoyable and captivating, even with minimal social interaction through embodied avatars, this study did not investigate their motivation as a consequence of repeated use, and the results may have been confounded by the novelty effect. Furthermore, an exploratory study (Shah et al 2022) was conducted recently to evaluate the general discomfort and experience of elderly individuals pertaining to their interaction with immersive virtual world and communication with each other in social VR. The results were promising in terms of usability, general experience and interest in social VR.…”
Section: Introductionmentioning
confidence: 99%
“…While the players found the experience enjoyable and captivating, even with minimal social interaction through embodied avatars, this study did not investigate their motivation as a consequence of repeated use, and the results may have been confounded by the novelty effect. Furthermore, an exploratory study (Shah et al 2022) was conducted recently to evaluate the general discomfort and experience of elderly individuals pertaining to their interaction with immersive virtual world and communication with each other in social VR. The results were promising in terms of usability, general experience and interest in social VR.…”
Section: Introductionmentioning
confidence: 99%