2018
DOI: 10.24138/jcomss.v14i1.410
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Towards a Synesthesia Laboratory: Real-time Localization and Visualization of a Sound Source for Virtual Reality Applications

Abstract: Abstract-In this paper, we present our findings related to the problem of localization and visualization of a sound source placed in the same room as the listener. The particular effect that we aim to investigate is called synesthesia-the act of experiencing one sense modality as another, e.g., a person may vividly experience flashes of colors when listening to a series of sounds. Towards that end, we apply a series of recently developed methods for detecting sound source in a three-dimensional space around th… Show more

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Cited by 9 publications
(4 citation statements)
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“…They also noted that localization can be improved if there is some regularity in the distribution of the sound sources. Kose et al (2018) ran a similar experiment, simultaneously presenting acoustic and visual stimuli in a VR environment. They used a single speaker moving along a rectangular path.…”
Section: Presence Of Visual Stimulimentioning
confidence: 99%
See 1 more Smart Citation
“…They also noted that localization can be improved if there is some regularity in the distribution of the sound sources. Kose et al (2018) ran a similar experiment, simultaneously presenting acoustic and visual stimuli in a VR environment. They used a single speaker moving along a rectangular path.…”
Section: Presence Of Visual Stimulimentioning
confidence: 99%
“…Kose et al ( 2018 ) ran a similar experiment, simultaneously presenting acoustic and visual stimuli in a VR environment. They used a single speaker moving along a rectangular path.…”
Section: Spatial Sound: From Delivery To Perceptionmentioning
confidence: 99%
“…VR simulation could also be used in manufacturing, robotics and control systems (Chen et al, 2018;Covaciu et al, 2018;Kot, Novak & Bajak, 2018;Oyekan et al, 2019) by simulating different algorithms and control methods. Another application is audioto use VR as a sound visualization tool for artists or the blind (Kose et al, 2018). Moreover, smart racks and simulations are done with force feedback (Burdea, 1999) for a better haptic feeling of tested in VR joysticks, devices or manipulators (Kuts, Otto, Tahemaa & Bondarenko, 2019).…”
Section: Introductionmentioning
confidence: 99%
“…Manufacturing, robotics, and control Architecture [5] of varying scale rooms and buildings, for finding the most efficient way of design. Audio [6] to use VR as a sound visualisation tool for the artist or blind people. Moreover, smart racks and simulations are done with force feedback [7,8] for a better haptic feeling of tested in VR joysticks, devices or manipulators.…”
Section: Introductionmentioning
confidence: 99%