2015 International Symposium on Agents, Multi-Agent Systems and Robotics (ISAMSR) 2015
DOI: 10.1109/isamsr.2015.7379132
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Towards accelerated agent-based crowd simulation for Hajj and Umrah

Abstract: There are many scientific applications ranging from weather prediction to oil and gas exploration that requires high-performance computing. It aids industries and researchers to enrich further their advancements. With the advent of general purpose computing over GPUs, most of the applications above are shifting towards High-Performance Computing (HPC). Agent-based crowd simulation is one of the candidates that requires high-performance computing. This type of application is used to predict crowd movement in hi… Show more

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Cited by 8 publications
(8 citation statements)
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References 14 publications
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“…The intelligent agent is able to mimic natural crowd behavior. AbdurRahman and his colleagues also proposed an agent-based crowd simulation for Hajj [257]. His model utilizes parallel programming advancement using Graphics Processing Units (GPUs) to be able to simulate large crowds and check organization plans beforehand.Similarly, Abdul Majid et al proposed useing GPUs to simulate in a parallel fashion the navigational behaviors of agent-based crowd models during Hajj.…”
Section: G Crowd Managementmentioning
confidence: 99%
See 1 more Smart Citation
“…The intelligent agent is able to mimic natural crowd behavior. AbdurRahman and his colleagues also proposed an agent-based crowd simulation for Hajj [257]. His model utilizes parallel programming advancement using Graphics Processing Units (GPUs) to be able to simulate large crowds and check organization plans beforehand.Similarly, Abdul Majid et al proposed useing GPUs to simulate in a parallel fashion the navigational behaviors of agent-based crowd models during Hajj.…”
Section: G Crowd Managementmentioning
confidence: 99%
“…[296] Fog Computing [208], [293], [297] Game Theory [203] Global Positioning System (GPS) /Geographic Information System (GIS) [63]- [65], [71], [74], [75], [81], [85], [87], [88], [90], [91], [98], [101], [105], [115], [125], [143], [182], [189], [191], [196], [205], [239], [262], [273], [274], [282], [284], [292] Graphics Processing Units (GPU) [257], [258] Image Processing and Computer Vision [83], [84], [147], [226], [227], [242], [250], [252], [286] Internet of Things (IoT) [68], [69], [113], [195], [22...…”
Section: Infrastructure and Planningmentioning
confidence: 99%
“…Rahman et al, [137] presented an agent-based crowd simulation using CUDA over a Graphic Processing Unit (GPU) to correctly navigate an agent through the environment while avoiding obstacles. Due to the limited computational power of CPUs to display this increasing number of pilgrims, the execution time for a single simulation step increases, which in turns decreases the frames generated per second.…”
Section: H Crowd Simulation and Modellingmentioning
confidence: 99%
“…Unfortunately, the research on GPU in the field of crowd simulation is far behind other disciplines. Before the authors, only a few scholars have been engaged in relevant research [19][20][21][22]. Furthermore, as far as the final results are concerned, their research findings are not exciting and suggest a space for further improvement.…”
Section: Literature Reviewmentioning
confidence: 99%