Proceedings of the 11th Brazilian Symposium on Multimedia and the Web - WebMedia '05 2005
DOI: 10.1145/1114223.1114240
|View full text |Cite
|
Sign up to set email alerts
|

Towards an approach for multi-device interface design

Abstract: This paper proposes an approach for multi-device interface design that extends pre-designed interfaces keeping the original application conceptual model without loosing its usability. The proposal reinterprets general aspects of well known HumanComputer Interaction (HCI) lifecycle models and can be extended to the design of any interactive product. When validated through a simple transformation between a large and a small screen interface in an HCI domain, it shall point to a much less maintenance cost/complex… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
4
0
1

Year Published

2007
2007
2019
2019

Publication Types

Select...
4
3
1

Relationship

0
8

Authors

Journals

citations
Cited by 9 publications
(5 citation statements)
references
References 8 publications
(5 reference statements)
0
4
0
1
Order By: Relevance
“…In multichanneling the aim is to provide computational means for responding to users' need for 'anytime and anywhere' access to information and functionality [24]. For example designing a web service that supports multichanneling would require applying scalable content and interaction techniques that enable operating the functionality on interaction devices other than the primary device [13] [17]. These services often employ redundant or complementary devices where a subset of core functionality is extracted from, e.g., the desktop version to the mobile instance of the service.…”
Section: Service Deliverymentioning
confidence: 99%
See 1 more Smart Citation
“…In multichanneling the aim is to provide computational means for responding to users' need for 'anytime and anywhere' access to information and functionality [24]. For example designing a web service that supports multichanneling would require applying scalable content and interaction techniques that enable operating the functionality on interaction devices other than the primary device [13] [17]. These services often employ redundant or complementary devices where a subset of core functionality is extracted from, e.g., the desktop version to the mobile instance of the service.…”
Section: Service Deliverymentioning
confidence: 99%
“…Studies on multi-device usability or horizontal usability namely focus on transitions between devices and how tasks are picked up after these transitions [13][4][20] [16]. Denis and Karsenty [4] have proposed a conceptual framework of inter-usability that proposes design principles addressing inter-device consistency, transparency and adaptability.…”
Section: Multi-device Usabilitymentioning
confidence: 99%
“…Within cross-device interaction, a lot of research has been conducted on how multiple devices can be used at the same time to make tasks more manageable or to understand which interaction technique best suits a given context. Music production is an environment where several devices are used concurrently in a complex, dynamic and unpredictable way and so offers an interesting testing ground for exploring new cross-device interactions, and opportunities for enhancing user experience [3,16,17]. Music mixing happens on a computer with software designed to emulate analog mixing consoles [14].…”
Section: Introductionmentioning
confidence: 99%
“…With this focus on interaction we have, as a community, invented and developed a number of methods and approaches to interaction. We have developed approaches for Interactive Systems Design that are technology-centered, including approaches for requirement analyses (e.g., Mylopoulos et al, 1999;Kawaguchi, 2003), interface design (e.g., Miller, 1997;Souza et al, 2000;Oliveira & Rocha, 2005;Blackwell, 2006;Ruthven, 2008), design guidelines (e.g., Häkkilä & Mäntyjärvi, 2006) and UI principles (e.g., Beier & Vaughan, 2003). There has also been a long tradition of research into usability studies (e.g., Gould & Lewis, 1985;Nielsen & Molich, 1990;Jeffries et al, 1991;Sauro & Kindlund, 2005;Hollingsed & Novick, 2007;Frøkjaer & Hornbaek, 2008;Pilgrim, 2008) and methods for evaluating user performance (e.g., Card et al, 1980;Kolehmainen et al, 2008) and UI efficiency (e.g., Amant et al, 2003).…”
Section: Introductionmentioning
confidence: 99%