2014
DOI: 10.1007/978-3-319-07221-0_50
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Towards an Ontology for Gamifying Collaborative Learning Scenarios

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Cited by 18 publications
(15 citation statements)
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“…Challco et al [9] examined gamifying CL scenarios to make the learning experience more meaningful and enjoyable. Learners will be highly motivated while performing their proposed tasks.…”
Section: Review Of Used Methodologiesmentioning
confidence: 99%
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“…Challco et al [9] examined gamifying CL scenarios to make the learning experience more meaningful and enjoyable. Learners will be highly motivated while performing their proposed tasks.…”
Section: Review Of Used Methodologiesmentioning
confidence: 99%
“…Challco et al [9] have developed a semantic web utility that serves in the design of Collaborative Learning (CL) based on game design, instructional design, and learning theories principles. They have developed their ontology using Hozo Ontology editor.…”
Section: Review the Used Tools And Technical Detailsmentioning
confidence: 99%
See 1 more Smart Citation
“…In previous papers [1,2], scenario (see Figure 1) was specific manner in which components (i.e. point syste Figure 2 (a) shows the o this structure, the W(A)-gam ing the role of "how to pla game dynamic is the run-t over time [6], and the gam interaction with the game st gamified influential I_L ev interactions.…”
Section: Gamifying Collamentioning
confidence: 99%
“…Thus, in a particular strategy, the primary focus i rimary player role (P-Player role), the secondary focus econdary player role (S-Player role), and, for both (P nal strategies S<=P-mot goal and P<=S-mot goal. ario ntological structure developed in this work to represen xtends [12,13,16] …”
Section: 3mentioning
confidence: 99%