2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2014
DOI: 10.1109/ismar.2014.6948405
|View full text |Cite
|
Sign up to set email alerts
|

Towards Augmented Reality user interfaces in 3D media production

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

1
8
0
1

Year Published

2017
2017
2023
2023

Publication Types

Select...
3
2
1

Relationship

1
5

Authors

Journals

citations
Cited by 11 publications
(10 citation statements)
references
References 20 publications
1
8
0
1
Order By: Relevance
“…A slight "wiggle" of the virtual camera produces a parallax motion that gives the artist a better understanding of the virtual scene. This finding is in accordance with our previous findings [2], in which 3D artists reported in a survey that they used the camera controls of their 3D software extensively or even constantly.…”
Section: User Studysupporting
confidence: 93%
See 2 more Smart Citations
“…A slight "wiggle" of the virtual camera produces a parallax motion that gives the artist a better understanding of the virtual scene. This finding is in accordance with our previous findings [2], in which 3D artists reported in a survey that they used the camera controls of their 3D software extensively or even constantly.…”
Section: User Studysupporting
confidence: 93%
“…The input device was either a normal 2D mouse or a 3D pinch glove. The mouse was a wired laser mouse (a Dell MOC5UO), which is the most common input device in 3D design work [2]. When the mouse was used, a 2D cursor was displayed in the dominant-eye view only and thus was parallax free (similar to looking through a red-dot sight or reflector sight of a rifle).…”
Section: Experimental Platformmentioning
confidence: 99%
See 1 more Smart Citation
“…A separate issue affecting the authoring of AR experiences is represented by the scarce availability of 3D content, which is often expensive and time-consuming to create [27]. Dedicated 3D modeling and animation tools have been created for this purpose, and some solutions even include the creation of content inside AR/VR [6,22,43], but their discussion is outside the scope of this paper.…”
Section: Authoring Tools For Ar Contentmentioning
confidence: 99%
“…Compared with traditional devices, more flexible interaction methods and tools have been developed in some computer-vision based AR systems. Visiontracked fiducial markers have been used for realizing interactions between users and SOs [14,15]. A handheld device-based interaction tool has been proposed for twodimensional (2D) to three-dimensional (3D) AR modeling [16].…”
Section: Introductionmentioning
confidence: 99%