2014
DOI: 10.1080/14626268.2014.904370
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Towards children's creative museum engagement and collaborative sense-making

Abstract: In this article, we elucidate a socio-culturally framed approach to supporting children's creative museum engagement. Specifically, we focus on social activities and socio-cultural resources that can act as boundary-permeating objects in mediating children's creative engagement and collaborative sense-making regarding cultural content within, across and beyond the spatio-material context of the museum. We contend that designing and organising children's creative engagement and collaborative sense-making in way… Show more

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Cited by 12 publications
(10 citation statements)
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References 34 publications
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“…To be specific, in the years 2009-2011, students tended to rely heavily on system guidance, the related activities focused on individual learning, and there was less social interaction in real-life and a reduced level of playfulness. More recently, the use of ubiquitous systems combining museums and language learning have resulted in better social closeness and group work when users use mobile apps in socio-cultural contexts (Burston et al, 2014;Charitonos et al, 2012;Chiou et al, 2010;Kumpulainen et al, 2014;Shang et al, 2011;Smørdal et al, 2014;Turan & Keser, 2014;Zurita et al, 2014). In other words, students have changed from being passive receivers to active learners.…”
Section: Resultsmentioning
confidence: 99%
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“…To be specific, in the years 2009-2011, students tended to rely heavily on system guidance, the related activities focused on individual learning, and there was less social interaction in real-life and a reduced level of playfulness. More recently, the use of ubiquitous systems combining museums and language learning have resulted in better social closeness and group work when users use mobile apps in socio-cultural contexts (Burston et al, 2014;Charitonos et al, 2012;Chiou et al, 2010;Kumpulainen et al, 2014;Shang et al, 2011;Smørdal et al, 2014;Turan & Keser, 2014;Zurita et al, 2014). In other words, students have changed from being passive receivers to active learners.…”
Section: Resultsmentioning
confidence: 99%
“…Definition of key terms related to the present issue Museums : places that provide interactive and audience‐oriented learning contexts, with the focal materials ranging from art, language, science, history to cross‐cultural settings (Kumpulainen et al , ; Smørdal et al , ). A socio‐cultural context : Liu et al () explained a “context” as the learning environment existing between a mobile‐learning application and learners. In addition to a ubiquitous environment, a “socializing context” (p. 8) is often emphasized in language learning museums.…”
Section: Literature Reviewmentioning
confidence: 99%
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“…The makerspace context of Niklas's activity also implies a space for creative and playful activity in which something new and personally meaningful can be created by the participants with the help of available artefacts and tools (Honey and Kanter, 2013;Kumpulainen, Karttunen, Juurola and Mikkola, 2014). Ideally, makerspaces prescribe a model of learningby-doing in which children and older people too can work on creative design projects that are personally and/or collectively meaningful.…”
Section: Making As Play and Creativitymentioning
confidence: 99%