Proceedings of the Forty-Third Annual ACM Symposium on Theory of Computing 2011
DOI: 10.1145/1993636.1993659
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Towards coding for maximum errors in interactive communication

Abstract: We show that it is possible to encode any communication protocol between two parties so that the protocol succeeds even if a (1/4 − ǫ) fraction of all symbols transmitted by the parties are corrupted adversarially, at a cost of increasing the communication in the protocol by a constant factor (the constant depends on epsilon). This encoding uses a constant sized alphabet. This improves on an earlier result of Schulman, who showed how to recover when the fraction of errors is bounded by 1/240. We also show how … Show more

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Cited by 72 publications
(149 citation statements)
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“…We also show that for higher noise rates, no constant-rate interactive protocol exists for tasks that depend on inputs of both parties. Similarly to previous results for interactive communication with adversarial noise [24,5,9], our decoding scheme is inefficient. Very recently, Brakerski and Kalai [2] showed how to augment previous results of interactive communication protocols and achieved efficient schemes that withstand adversarial noise (the computation efficiency was further improved by Brakerski and Naor [3] to O (N log N )).…”
Section: Our Resultssupporting
confidence: 64%
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“…We also show that for higher noise rates, no constant-rate interactive protocol exists for tasks that depend on inputs of both parties. Similarly to previous results for interactive communication with adversarial noise [24,5,9], our decoding scheme is inefficient. Very recently, Brakerski and Kalai [2] showed how to augment previous results of interactive communication protocols and achieved efficient schemes that withstand adversarial noise (the computation efficiency was further improved by Brakerski and Naor [3] to O (N log N )).…”
Section: Our Resultssupporting
confidence: 64%
“…In the interactive communication scenario, two parties perform an arbitrary interactive protocol over a noisy channel, while keeping the amount of exchanged data only a constant factor more than an equivalent protocol for a noiseless channel (i.e., the encoding is constant-rate). This question was initially considered for both random and adversarial noise by Schulman [22,23,24] who showed a constantrate encoding scheme that copes with a noise rate of up to 1/240, and recently revisited by Braverman and Rao [5] who showed how to deal with noise rates less than 1/4. In addition, Braverman and Rao show that 1/4 is the highest error rate any protocol can withstand, as long as the protocol defines whose turn it is to speak at every round regardless of the observed noise.…”
Section: Our Resultsmentioning
confidence: 99%
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“…Also, another result we obtain relates to the recent work of Braverman and Rao [7]. They give a new simulation procedure, again based on absolute tree codes, which uses a constant-sized alphabet and succeeds against an adversarial channel as long as the fraction of errors is at most 1/4− (the simulation tolerates a 1/8− error fraction when using a binary alphabet).…”
Section: Introductionmentioning
confidence: 52%
“…In a recent paper [7] Braverman and Rao show how to simulate any 2-party protocol over an adversarial channel, as long as the fraction of errors is at most 1/4 − 2 , for any constant 2 > 0. Their simulation is also based on absolute tree codes.…”
Section: A Simulation With Adversarial Errorsmentioning
confidence: 99%