CHI Conference on Human Factors in Computing Systems 2022
DOI: 10.1145/3491102.3517641
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Towards Collaborative Learning in Virtual Reality: A Comparison of Co-Located Symmetric and Asymmetric Pair-Learning

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Cited by 49 publications
(23 citation statements)
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“…Asymmetric collaborative visualization, no matter the complexity of the task and the level of asymmetry (i.e., PC-VR with the mirrored VR or PC-VR with the refined VR) in the interface, did not affect collaboration much in terms of task performance and communication. Based on the result, we found that there was no significant difference between asymmetric and symmetric collaboration in task completion time and accuracy in both studies, similar to a previous finding [14]. One possible reason is that almost the same analytical functionality was given to all conditions.…”
Section: Discussionsupporting
confidence: 86%
See 1 more Smart Citation
“…Asymmetric collaborative visualization, no matter the complexity of the task and the level of asymmetry (i.e., PC-VR with the mirrored VR or PC-VR with the refined VR) in the interface, did not affect collaboration much in terms of task performance and communication. Based on the result, we found that there was no significant difference between asymmetric and symmetric collaboration in task completion time and accuracy in both studies, similar to a previous finding [14]. One possible reason is that almost the same analytical functionality was given to all conditions.…”
Section: Discussionsupporting
confidence: 86%
“…And that kind of motivated me to connect the nodes together." It echos prior work that asymmetric setting improves motivation [14]. However, for collaboration experience, P1 and P11 reasoned that they were uncomfortable with asymmetric working space.…”
Section: Preferencesupporting
confidence: 61%
“…Indeed, the disability of certain employees or the unavailability of equipment in the organization make it critical for these asymmetric situations to function satisfactorily. Drey et al (2022) revealed some positive results with technological asymmetry, but their control group was also asymmetric, with only less elaborated functions. In the present study, we revealed some positive impacts of symmetry in comparison with asymmetric condition.…”
Section: Discussionmentioning
confidence: 93%
“…Some recent studies show rather positive effects of technological asymmetry, for example in education when several students use technology together (Thomsen, Nilsson, Nordahl and Lohmann, 2019). In a learning situation, the VR+tablet configuration appears to be better than the VR+VR configuration in terms of presence, immersion and reduction of cognitive load (Drey et al, 2022). In collocated asymmetric VR, the use of a tablet with functionalities of visualization and annotations improve the performance of the collaboration (less time wasted, less errors on the task) in comparison with a simple streaming of the VR content on a screen (Thoravi Kumaravel, Nguyen, DiVerdi and Hartmann, 2020).…”
Section: Introduction and State Of The Artmentioning
confidence: 98%
“…They also found that teachers experienced difficulties in orientation in the VRE when following the asymmetric mode and had to rely on the students, following the symmetric mode, to ensure correct understanding of the environment. This caused communication problems between students and teachers in the symmetric/asymmetric mode [35]. Hence, it appears that symmetric collaboration helps the users recall objects in the VRE more accurately and, therefore, there are indications it might improve the learning process as compared to the traditional learning environments by enhancing the motivation towards the tasks at hand and increasing the sense of co-presence, communication and immersiveness.…”
Section: Collaboration: Symmetric V Asymmetricmentioning
confidence: 99%