This paper reports on two experiments we conducted to look at how to design effective linear and circular apparent-motion displays. Using a two-tactor array on the upper arm, the first study found that a time interval of greater than 400ms before repeating the directional sequence is required for subjects to achieve 95 % proficiency of direction identification over a range of Duration of Stimulus (DOS) and Stimulus Onset Asynchrony (SOA) values. The second study looked at the number of tactors necessary in a circular tactor array on the upper arm for people to correctly identify the direction of the rotation. We found that subjects could achieve a proficiency approaching 100 % across a large range of DOS and SOA values with four tactors, using a circuit-completion time of 400ms or longer. These findings can be used by interface designers to realize information displays that either stand on their own, or work in combination with visual and/or audio displays.
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INTRODUCTIONOne can provide additional information to visual and audio displays using vibrotactile stimulation. Alternatively, vibrotactile stimulation can be used in situations where visual or audio displays are inappropriate. The use of vibrotactile stimulation is especially useful in conditions where the user is attending to other tasks or displays, as it stimulates the skin, which has a much larger stimulation field than the eyes or ears. Finally, vibrotactile stimulation is useful in situations where information should be displayed in a private manner, such as in public spaces. With regard to vibrotactile displays, much research has been done in the area of sensory substitution, but often these devices are large in size, such as TVSS [1]. More recently, many consumer devices, such as mobile phones and video-game controllers, incorporate simple DC-motor-type vibration units (tactors) that are readily available, inexpensive to purchase, and relatively easy to control using straightforward circuitry. Because of these factors, there has been a resurgence of research into the use of vibrotactile stimulation. For example, Rupert [2] used a vest with tactors sewn into it to relay gravity information to pilots performing aerial maneuvers. Piateski & Jones [3] used tactor arrays on the arm and torso to aid users in navigation tasks. Brown et al. [4] used rhythmic patterns and changes in amplitude to explore the use of multiple vibration attributes to relay information to the fingertips.Our own previous work [5] suggests that information displays using apparent motion could be a feasible approach for presenting multiple types of information through the manipulation of various apparent-motion parameters. Apparent motion is a phenomenon that a stimulus appears to move smoothly, even though the individual display units are discrete. Though there is space between each unit, by employing appropriate time intervals, the stimulus appears to be continuous. Examples of apparent motion in the visual domain are quite common. For example, old-style movie ma...