2017 IEEE Symposium on 3D User Interfaces (3DUI) 2017
DOI: 10.1109/3dui.2017.7893312
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Towards efficient spatial compression in self-overlapping virtual environments

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Cited by 27 publications
(10 citation statements)
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“…The reason that such environments are informative is that they allow predictions to be tested that could not be distinguished in a normal environment. Non-Euclidean environments of this sort were used previously to test human cognitive maps, for example [5,[27][28][29]. Warren et al [5] created a virtual labyrinth with "wormholes" that teleported participants smoothly between locations.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…The reason that such environments are informative is that they allow predictions to be tested that could not be distinguished in a normal environment. Non-Euclidean environments of this sort were used previously to test human cognitive maps, for example [5,[27][28][29]. Warren et al [5] created a virtual labyrinth with "wormholes" that teleported participants smoothly between locations.…”
Section: Introductionmentioning
confidence: 99%
“…Warren et al [5] created a virtual labyrinth with "wormholes" that teleported participants smoothly between locations. Vasylevska and Kaufmann [28] tested environments with spatially overlapping regions much like the environments in our experiments in order to simulate space compression for VR applications. Zetzsche [29] and Klus [27] developed impossible virtual environments that violate Euclidean metrics and planar topology.…”
Section: Introductionmentioning
confidence: 99%
“…Rather than utilising continuous imperceptible shifts to the position of the user in the VE, "impossible spaces" [47], or simply 'overlapping spaces', utilise change blindness to alter the physical layout of a space outside of the user's field of view (FOV). For example, a user sees a virtual room and, after walking into it, the layout of the space behind them is changed so that the door is in a new position, directing them into more open space [46,51] or, upon leaving a room, the user is redirected back to the same physical space where a different virtual room is now shown [52]. Alternatively, an entirely different room can be loaded behind the user, as an extension of the room currently inhabited [47].…”
Section: Impossible Spacesmentioning
confidence: 99%
“…The reason that such environments are informative is that they allow predictions to be tested that could not be distinguished in a normal environment. Non-Euclidean environments[AG1] of this sort were used previously to test human cognitive maps, for example [5,[21][22][23]. Warren and Chrastil [5] created a virtual labyrinth with "wormholes" that teleported participants smoothly between locations.…”
Section: Introductionmentioning
confidence: 99%
“…Warren and Chrastil [5] created a virtual labyrinth with "wormholes" that teleported participants smoothly between locations. Vasylevska and Kaufmann [22] tested environments with spatially overlapping regions much like the environments in our experiments in order to simulate space compression for VR applications. Zetzsche [23] and Klus [21] developed impossible virtual environments that violate Euclidean metrics and planar topology.…”
Section: Introductionmentioning
confidence: 99%