2021
DOI: 10.1609/aiide.v11i1.12806
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Towards Generic Models of Player Experience

Abstract: Context personalisation is a flourishing area of research with many applications. Context personalisation systems usually employ a user model to predict the appeal of the context to a particular user given a history of interactions. Most of the models used are context-dependent and their applicability is usually limited to the system and the data used for model construction. Establishing models of user experience that are highly scalable while maintaing the performance constitutes an important research direct… Show more

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Cited by 3 publications
(2 citation statements)
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“…Experience-driven procedural content generation has been used in a variety of games, including shooters, racing games, and even Super Mario Bros. (Togelius, De Nardi, and Lucas 2007;Hastings, Guha, and Stanley 2009;Shaker, Shaker, and Abou-Zleikha 2015;Yannakakis and Togelius 2011). In such systems, the human authors define a model of player behavior and how this model impacts the generation of content.…”
Section: Related Workmentioning
confidence: 99%
“…Experience-driven procedural content generation has been used in a variety of games, including shooters, racing games, and even Super Mario Bros. (Togelius, De Nardi, and Lucas 2007;Hastings, Guha, and Stanley 2009;Shaker, Shaker, and Abou-Zleikha 2015;Yannakakis and Togelius 2011). In such systems, the human authors define a model of player behavior and how this model impacts the generation of content.…”
Section: Related Workmentioning
confidence: 99%
“…In general, these player modeling approaches have the drawback of being genre dependent. To address this, there has been some work on a general player modeling technique (Shaker, Shaker, and Abou-Zleikha 2015).…”
Section: Related Workmentioning
confidence: 99%