2013
DOI: 10.3389/fnhum.2013.00032
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Towards mastery of complex visuo-motor transformations

Abstract: In this paper we review and integrate a set of findings on learning the transformation of a sliding first-order lever, a type of tool with a prominent role in minimal access surgery. Its kinematic transformation is characterized by the so-called fulcrum effect, the inversion of the movement direction of the tip of the lever relative to that of the hand for rotations. A second characteristic is gain anisotropy, which results in curved paths of the tip of the lever for straight paths of the hand and vice versa. … Show more

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Cited by 5 publications
(5 citation statements)
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References 93 publications
(122 reference statements)
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“…The numerous studies carried out in the context of visuo-motor adaptation support this supposition. Thus, quick adaptation of the sensory-motor system is often observed in highly perturbing environments; for example, video-controlled movements in surgery (for a review see Pennel, Ferrel, Coello, & Orliaguet, 2002;Heuer & Sülzenbrück, 2013). It is also noted in the context of the use by the brain of a new form of sensory feedback to control movement (i.e., pseudo-haptic feedback, Lécuyer, 2009).…”
Section: Validity Of Driving Simulatormentioning
confidence: 99%
“…The numerous studies carried out in the context of visuo-motor adaptation support this supposition. Thus, quick adaptation of the sensory-motor system is often observed in highly perturbing environments; for example, video-controlled movements in surgery (for a review see Pennel, Ferrel, Coello, & Orliaguet, 2002;Heuer & Sülzenbrück, 2013). It is also noted in the context of the use by the brain of a new form of sensory feedback to control movement (i.e., pseudo-haptic feedback, Lécuyer, 2009).…”
Section: Validity Of Driving Simulatormentioning
confidence: 99%
“…For example, in a study where the range of motion of the participants' arms and legs were swapped, it took around 10 minutes for participants to learn the remapping and to utilize the range of motion of their avatar's body parts [201]. Motor learning is driven by different processes at multiple timescales and it often involves quick approximations, followed by slow adjustments that enable fine tuning [67]. Beyondreal interactions change how we perceive the affordances of objects and properties of the world around us.…”
Section: Drawing From Priormentioning
confidence: 99%
“…While the specifics of these learning processes in the brain is not fully understood [88], prior research has proposed different strategies for encouraging exploration. For example, providing lower quality visual feedback may increase uncertainty, promote exploratory risk-taking, and lead to more accurate internal models under the new dynamics [67]. This approach is at odds with the sentiment of effective feedback in interaction design, and more research is needed to unpack this interplay.…”
Section: Explorationmentioning
confidence: 99%
“…For many tools, the effects they produce are clearly dissociable from the motor behaviors that cause them. For example, the Fulcrum effect (Kunde et al, 2007) denotes the fact that in laparoscopic surgery, movements of the hand upwards produce downwards movements of the endoscopic tool, and vice versa (for a review of similar tool transformation findings, see Heuer & Sülzenbrück, 2013). Importantly, when people plan such actions, then bringing to mind the intended motions of the tool suffices to elicit the relevant motor behaviors, even if they are opposite to intended tool motion (Müsseler et al, 2008).…”
Section: Motor Imagery Elicits Muscular Activitymentioning
confidence: 99%