2019
DOI: 10.4018/978-1-5225-7601-3.ch014
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Towards Modelling Effective Educational Games Using Multi-Domain Framework

Abstract: Game-based learning (GBL) has dominantly become an emerging teaching industry in 21st century. To provide an effective development of educational games (EG) with assurance of effectiveness, modelling and design methods are highlighted. To model EG, game developers must understand existing elements' interaction and relationships. The elements of EG have been documented in literature; however, the relationships are not well documented. Hence, this research has established these relationships by conducting a lite… Show more

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“…Coexisting is nearly impossible in many cases, yet there is always a way to try and provide a common language as a "tool". In relation to structuring and prototyping (the fastest and easiest way), there is an evaluation of game strategies discussed which were rather general and have been published in the previous article as well [24].…”
Section: Five Basic Elements Through "Elemental Pentad" By George Kalmentioning
confidence: 99%
“…Coexisting is nearly impossible in many cases, yet there is always a way to try and provide a common language as a "tool". In relation to structuring and prototyping (the fastest and easiest way), there is an evaluation of game strategies discussed which were rather general and have been published in the previous article as well [24].…”
Section: Five Basic Elements Through "Elemental Pentad" By George Kalmentioning
confidence: 99%