2019 IEEE International Conference on Image Processing (ICIP) 2019
DOI: 10.1109/icip.2019.8803479
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Towards Modelling of Visual Saliency in Point Clouds for Immersive Applications

Abstract: Modelling human visual attention is of great importance in the field of computer vision and has been widely explored for 3D imaging. Yet, in the absence of ground truth data, it is unclear whether such predictions are in alignment with the actual human viewing behavior in virtual reality environments. In this study, we work towards solving this problem by conducting an eye-tracking experiment in an immersive 3D scene that offers 6 degrees of freedom. A wide range of static point cloud models is inspected by hu… Show more

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Cited by 15 publications
(11 citation statements)
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References 22 publications
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“…Whereas for the contents assessed in test T2 a large difference was observed between codec V-PCC and the MPEG anchor, for the contents in test T1 the gap was markedly lower, and indeed the significance of the effect of the codec selection had a smaller effect size for test T1 with respect to test T2, as seen in section 4.1. Test T2 consisted of contents that had been used in multiple quality assessment experiments [8,9,11,36], notably including the performance evaluation of the upcoming MPEG standard [32]. On the other hand, test T1 included contents that have not been used so far in assessment of point cloud compression solutions.…”
Section: Datasetsmentioning
confidence: 99%
“…Whereas for the contents assessed in test T2 a large difference was observed between codec V-PCC and the MPEG anchor, for the contents in test T1 the gap was markedly lower, and indeed the significance of the effect of the codec selection had a smaller effect size for test T1 with respect to test T2, as seen in section 4.1. Test T2 consisted of contents that had been used in multiple quality assessment experiments [8,9,11,36], notably including the performance evaluation of the upcoming MPEG standard [32]. On the other hand, test T1 included contents that have not been used so far in assessment of point cloud compression solutions.…”
Section: Datasetsmentioning
confidence: 99%
“…Whereas for the contents assessed in test T2 a large difference was observed between codec V-PCC and the MPEG anchor, for the contents in test T1 the gap was markedly lower, and indeed the significance of the effect of the codec selection had a smaller effect size for test T1 with respect to test T2, as seen in section 4.1. Test T2 consisted of contents that had been used in multiple quality assessment experiments [7,8,37,44,47], notably including the performance evaluation of the upcoming MPEG standard [43]. On the other hand, test T1 included contents that have not been used so far in assessment of point cloud compression solutions.…”
Section: Datasetsmentioning
confidence: 99%
“…Previous research on subjective assessment of dynamic point cloud contents has been primarily conducted in desktop setups [2,52], whereas VR/AR technologies have been employed with static content [6,8], or limited amount of dynamic contents [53]. However, placing dynamic contents to be rendered in a VR/AR environment in real time, in order for users to interact, adds several technological constraints.…”
Section: Rendering Environment Considerationsmentioning
confidence: 99%
“…All of these are adopted into the MPEG point cloud compression reference software [34] for compression efficiency measurement. Later as analyzed extensively by EPFL lab members in their serial publications [16], [33], [39]- [41], [43], [45], [48], these point-wise distance based metrics are not well correlated with the subjective assessments with unreliable prediction accuracy. [49], [50] also tested the performance of these metrics under the distortion caused by typical compression methods, such as MPEG Point cloud Test Model Category 2 (TMC2) [51] and reached the same conclusion.…”
Section: Related Workmentioning
confidence: 99%