Proceedings of the 9th Annual Conference on Genetic and Evolutionary Computation 2007
DOI: 10.1145/1276958.1277389
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Towards models of user preferences in interactive musical evolution

Abstract: We describe the "bottom-up" construction of a system which aims to build models of human musical preferences with strong predictive power. We use Grammatical Evolution to construct models from toy datasets which mimic realworld user-generated data. These models will ultimately substitute for the subjective fitness functions that human users employ during Interactive Evolution of melodies.

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Cited by 4 publications
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“…Further illustrating the diversity of application, grammatical forms of GP have been applied in Bioinformatics (e.g., evolving regular expressions [49]), Software Cost Estimation [92], Robot Control [96], Music [15,10], Logic Programming [44], fuzzy control [74] and solving differential equations [99].…”
Section: Applicationsmentioning
confidence: 99%
“…Further illustrating the diversity of application, grammatical forms of GP have been applied in Bioinformatics (e.g., evolving regular expressions [49]), Software Cost Estimation [92], Robot Control [96], Music [15,10], Logic Programming [44], fuzzy control [74] and solving differential equations [99].…”
Section: Applicationsmentioning
confidence: 99%