2014
DOI: 10.1080/10494820.2014.908927
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Towards multimodal emotion recognition in e-learning environments

Abstract: This paper presents a framework (FILTWAM (Framework for Improving Learning Through Webcams And Microphones)) for real-time emotion recognition in e-learning by using webcams. FILTWAM offers timely and relevant feedback based upon learner's facial expressions and verbalizations. FILTWAM's facial expression software module has been developed and tested in a proof-of-concept study. The main goal of this study was to validate the use of webcam data for a real-time and adequate interpretation of facial expressions … Show more

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Cited by 106 publications
(75 citation statements)
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References 17 publications
(28 reference statements)
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“…While using the judgement of human raters as a reference, the accuracies of our emotion recognition software turned out to be 70% for facial emotions and 61.5% for vocal emotions. Although these accuracies are lower than those of the human raters involved (90% for facial emotions and 89% for vocal emotions), the result is consistent with previous studies (Busso, Deng, & Yildirim, 2004;Jaimes, & Sebe, 2007;Bahreini et al, 2014a;Bahreini et al, 2015a). One may wonder if the FILTWAM emotion recognition software will work better for some emotions than for other ones.…”
Section: Discussionsupporting
confidence: 69%
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“…While using the judgement of human raters as a reference, the accuracies of our emotion recognition software turned out to be 70% for facial emotions and 61.5% for vocal emotions. Although these accuracies are lower than those of the human raters involved (90% for facial emotions and 89% for vocal emotions), the result is consistent with previous studies (Busso, Deng, & Yildirim, 2004;Jaimes, & Sebe, 2007;Bahreini et al, 2014a;Bahreini et al, 2015a). One may wonder if the FILTWAM emotion recognition software will work better for some emotions than for other ones.…”
Section: Discussionsupporting
confidence: 69%
“…Further improvements are required to extend the FILTWAM framework for more reliable and mature exploitation of real-time emotion recognition technologies in e learning. This would offer an innovative approach for applying emotion recognition in affective e-learning (Bahreini et al, 2014a;Sebe, 2009). New software applications and serious games with emotion recognition technology could strongly influence e-learning and gaming.…”
Section: Discussionmentioning
confidence: 99%
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“…Drawing upon various published works [4], [10], [31], [2], [30], main system elements from various similar system have been identified. The main elements of each system to evaluate facial expression are:…”
Section: Automatic System For Classification Emotiontheoretical mentioning
confidence: 99%
“…Such devices firstly offer opportunities for more natural interactions with the e-learning applications [1]. Secondly, they offer better ways for gathering affective user data, as they do not interfere with the learning like questionnaires often do.…”
mentioning
confidence: 99%