2011
DOI: 10.1088/1741-2560/8/2/025005
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Towards passive brain–computer interfaces: applying brain–computer interface technology to human–machine systems in general

Abstract: Cognitive monitoring is an approach utilizing realtime brain signal decoding (RBSD) for gaining information on the ongoing cognitive user state. In recent decades this approach has brought valuable insight into the cognition of an interacting human. Automated RBSD can be used to set up a brain-computer interface (BCI) providing a novel input modality for technical systems solely based on brain activity. In BCIs the user usually sends voluntary and directed commands to control the connected computer system or t… Show more

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Cited by 705 publications
(432 citation statements)
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“…[6] More recent works have included passive BCI systems for entertainment, life-style, and ergonomic applications. [7,8] aBCI, with their focus on affective aspects of HCI, can be used for active communication of emotional states and moods, and for passive sensing of affect to inform machines about the affective states of their users.…”
Section: What Are Affective Brain-computer Interfaces?mentioning
confidence: 99%
See 1 more Smart Citation
“…[6] More recent works have included passive BCI systems for entertainment, life-style, and ergonomic applications. [7,8] aBCI, with their focus on affective aspects of HCI, can be used for active communication of emotional states and moods, and for passive sensing of affect to inform machines about the affective states of their users.…”
Section: What Are Affective Brain-computer Interfaces?mentioning
confidence: 99%
“…As for BCI in general, [8] approaches of neurophysiologyinformed affect sensing can be categorized in terms of their dependence on user volition and stimulation. In [9] we extend the three-legged categorisation (active, reactive, and passive BCI) of [8] to a two-dimensional classification scheme explicating two axes.…”
Section: Abci Applications In the Context Of General Bci Paradigmsmentioning
confidence: 99%
“…EEG based BCI, such as the P300-based virtual keyboard and the SSVEP (Steady state VEP)-based phonedialing system, are well-known reactive BCIs, which derive their output commands from brain activity in response to external stimulation (Zander and Kothe 2011). In these BCIs, users code their intent into the well-designed stimulus that elicits a particular ERP response and the computer decodes the user's intent from the measured brain response.…”
Section: A Brain-computer Interface (Bci) Is a Communication Ormentioning
confidence: 99%
“…Passive BCI: The aim of a passive BCI is not to allow the user to send explicit commands to an application but to provide information concerning his/her mental state with the purpose of adapting or enhancing the interaction accordingly [5,6]. For instance, passive BCI have been used in the context of videogames to adapt the way the system responds to commands [15] or to adapt the content of the game itself [7].…”
Section: Bcimentioning
confidence: 99%
“…BCI can also be used by healthy users, for instance for enhancing interaction with video games [4]. An approach called "passive BCI" aims at using brain activity information to adapt and enhance the current application without the need for the user to voluntarily control his/her brain activity [5,6]. For example, this approach has been used to adapt virtual environments content [7].…”
Section: Introductionmentioning
confidence: 99%