2018 IEEE Integrated STEM Education Conference (ISEC) 2018
DOI: 10.1109/isecon.2018.8340502
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Towards playful learning and computational thinking — Developing the educational robot BRICKO

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Cited by 17 publications
(9 citation statements)
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“…Several of the papers explored in this mapping focused their research goals on the application of such a technology to achieve STEAM‐related competencies [51,61,78], and especially on the possibility of using such technology, to achieve different competencies in preuniversity education [61,78,79]. They provide different examples of the benefits of low‐cost robots [35,52,76,86,87,93,97], open hardware and software proposals, or other kinds of manufacturing technologies [51]. Benefits related to the methodological application: In the context of STEAM Education, active methodologies have been very popular because of their benefits [46].…”
Section: Research Outcomes and Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Several of the papers explored in this mapping focused their research goals on the application of such a technology to achieve STEAM‐related competencies [51,61,78], and especially on the possibility of using such technology, to achieve different competencies in preuniversity education [61,78,79]. They provide different examples of the benefits of low‐cost robots [35,52,76,86,87,93,97], open hardware and software proposals, or other kinds of manufacturing technologies [51]. Benefits related to the methodological application: In the context of STEAM Education, active methodologies have been very popular because of their benefits [46].…”
Section: Research Outcomes and Discussionmentioning
confidence: 99%
“…We should point out that the most popular devices were LEGO in different varieties such as LEGO NXT or LEGO MINDSTORM [35,38,66,70,86,103,107], and also, Arduino [10,42,85,92,93,96].…”
Section: Mq3mentioning
confidence: 99%
“…And various smart toys developed are also an extension to TUI's computational thinking education. For example, BRICKO, an educational computing thinking robot, supports tangible interface, social and entertainment interactions while educating children (Pedersen et al, 2018).…”
Section: Computational Perspectivesmentioning
confidence: 99%
“…It should be noted that some of the studied works can apply both robotics and physical devices. [27,34,38,39,46,56,58] and Arduino [51,52,55,57,65,66].…”
Section: Mq3 -Classify the Applications By Physical Device (Robots And Type Of Robots And Physical Devices)mentioning
confidence: 99%