Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems 2020
DOI: 10.1145/3334480.3382789
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Towards Progress Assessment for Adaptive Hints in Educational Virtual Reality Games

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Cited by 18 publications
(5 citation statements)
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“…One possible example is an employee working with computer-aided design (CAD) VR software. Similar, as proposed by Drey et al [4] and Bye et al [2], this software monitors all body movements, including hands, feet, head, and even the gaze behavior. Furthermore, the workflow is monitored too, and the personal capabilities were assessed based on measurements like spatial abilities.…”
Section: Adaptive Individual Work Environmentmentioning
confidence: 82%
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“…One possible example is an employee working with computer-aided design (CAD) VR software. Similar, as proposed by Drey et al [4] and Bye et al [2], this software monitors all body movements, including hands, feet, head, and even the gaze behavior. Furthermore, the workflow is monitored too, and the personal capabilities were assessed based on measurements like spatial abilities.…”
Section: Adaptive Individual Work Environmentmentioning
confidence: 82%
“…These profiles can be enriched with data gained through adaptive games with leisure or educational content. The methods proposed by Drey et al [4] and Bye et al [2] provide new possibilities to create a much more complex user profile than today. They tell a lot about how users understand and interact with their environment.…”
Section: Adaptive Personalized Content Based On User Profilesmentioning
confidence: 99%
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“…It can be played on a HTC VIVE head-mounted display [13]. We used a previous prototype of the game to develop a concept for progress assessment for adaptive hints in educational VR games [10].…”
Section: Design Process and Implementationmentioning
confidence: 99%
“…Evaluating the user experience (UX) is vital in human-computer interaction (HCI) research, especially when developing new artifact contributions (see Wobbrock and Kientz [36]) such as new interaction systems [11] or games [12]. Several concepts were introduced during the last years to measure user states.…”
Section: Introductionmentioning
confidence: 99%