2022
DOI: 10.1145/3555568
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Towards Responsive Architecture that Mediates Place

Abstract: Responsive architecture envisions the built environment to adapt to the changing needs of its occupants dynamically. Although it is increasingly feasible to move space-defining objects like room dividers by mobile robots, little is known about how or when such spatial adaptations should occur. We therefore measured the experience of 26 occupants while they performed six different activities inside an office breakout room that was being adapted by a robotically moving wall in either a reactive or proactive way.… Show more

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Cited by 6 publications
(7 citation statements)
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References 82 publications
(79 reference statements)
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“…However, we argue that HBI artefacts may not be embedded in the building structure as they can be mobile, such as the actuating wall example by Nguyen et al (2022). Moreover, HBI artefacts can be smaller tangible interactive interfaces or TUIs (e.g., Moradi et al, 2018;Zhong et al, 2020;Nabil and Kirk, 2021).…”
Section: Design: Concept Development and Implementationmentioning
confidence: 98%
See 3 more Smart Citations
“…However, we argue that HBI artefacts may not be embedded in the building structure as they can be mobile, such as the actuating wall example by Nguyen et al (2022). Moreover, HBI artefacts can be smaller tangible interactive interfaces or TUIs (e.g., Moradi et al, 2018;Zhong et al, 2020;Nabil and Kirk, 2021).…”
Section: Design: Concept Development and Implementationmentioning
confidence: 98%
“…These artefacts facilitated place-making by creating (sub)spaces within a given environment (e.g., group-room) and floor-based projections acting as backdrops to children's activity that could be manipulated using a set of tangible controls. Other interactive artefacts using partitions (e.g., Peiris et al, 2011;Hyelip Lee et al, 2013;Peiris et al, 2013;Onishi et al, 2021;Nguyen et al, 2022) and floor projections (e.g., Mora-Guiard and Pares, 2014;Mora-Guiard et al, 2016;Takahashi et al, 2018;Kender et al, 2020) exist in HCI research; however, in their majority, these examples are not classified as HBI artefacts and none of these works investigates the role of the artefacts in facilitating place-making actions by these artefacts.…”
Section: Design: Concept Development and Implementationmentioning
confidence: 99%
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“…The integration of sensor data with digital building models has given rise to 'digital twin' systems, providing a real-time overview of the current state of a facility for building management [45,46] and sustainability assessments [47]. Other studies explored the interactions between people and adaptive building components, such as façades, lighting systems, and movable partitions, to enhance comfort and people's experience [48,49]. More broadly, human-building interaction (HBI) studies investigated the reciprocal adaptability between buildings and people to enhance the inhabitants' quality of life [50] with a predominant focus on energy efficiency [51].…”
Section: Framework For Responsive Workplace Environmentsmentioning
confidence: 99%