Towards Social Companions in Augmented Reality: Vision and Challenges
Anton Nijholt
Abstract:In future omnipresent Augmented Reality (AR), virtual creatures (humans and pets) will play an important role, not so much as task-oriented individuals, but as friends and companions with whom we can walk and chat when we want to. A companion can also suggest physical activity, motivate healthy eating behavior, or help in reminding taking medication. We survey existing approaches to introduce virtual humans and pets in AR. We indicate shortcomings and mention research approaches to deal with them. We conclude … Show more
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