Proceedings of the International Working Conference on Advanced Visual Interfaces 2012
DOI: 10.1145/2254556.2254571
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Towards the establishment of a framework for intuitive multi-touch interaction design

Abstract: Intuition is an important yet ill-defined factor when designing effective multi-touch interactions. Throughout the research community, there is a lack of consensus regarding both the nature of intuition and, more importantly, how to systematically incorporate it into the design of multi-touch gestural interactions. To strengthen our understanding of intuition, we surveyed various domains to determine the level of consensus among researchers, commercial developers, and the general public regarding which multi-t… Show more

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Cited by 27 publications
(14 citation statements)
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“…CB occurs due to a failure to notice an obvious change, whereas IB is a failure to notice something unexpected while engaged in a cognitively demanding task. These effects hint at a mechanism in the brain that filters unwanted or unimportant objects in the visual scene when concentrating on a task [19].…”
Section: Attention and Inattentional Blindnessmentioning
confidence: 99%
See 1 more Smart Citation
“…CB occurs due to a failure to notice an obvious change, whereas IB is a failure to notice something unexpected while engaged in a cognitively demanding task. These effects hint at a mechanism in the brain that filters unwanted or unimportant objects in the visual scene when concentrating on a task [19].…”
Section: Attention and Inattentional Blindnessmentioning
confidence: 99%
“…Although several studies have looked at ways to evaluate different types of interaction like direct touch [19], the use of the terms "natural" and "initiative" is somewhat controversial in HCI [15,41] and little work has been dedicated to understanding these constructs. On the one hand, many researchers have designed interaction with the intention of creating natural and intuitive techniques [11,13,14,16,21,25,29,44], and techniques such as elicitation studies [28,31,46] and consideration of the "continuum of knowledge" in the design process [3] have allowed for the creation of gestures that are familiar, and therefore perhaps intuitive and natural.…”
Section: Introductionmentioning
confidence: 99%
“…Ingram et al (2012) also concluded that although the set of multi-touch interactions that users and developers instinctively and unanimously agree upon is small (consisting of only one-finger touch for selection and one-finger drag for movement, and other fundamental tasks), the lack of standardized and universally accepted interactions makes the need for well-designed multi-touch interactions even more crucial.…”
Section: Introductionmentioning
confidence: 99%
“…Moreover, the lack of standardized and universally accepted interactions for these challenging users makes the design of well-designed multi-touch interactions even more crucial [11].…”
Section: Introductionmentioning
confidence: 99%