2022
DOI: 10.3390/app122412600
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Towards the Evaluation of Augmented Reality in the Metaverse: Information Presentation Modes

Abstract: In the future, many activities will be carried out in the Metaverse: hybrid offices and video-based education are just some examples. The way research is carried out could change, too. In this context, this work investigates the possibility of simulating Augmented Reality (AR) user studies on information presentation in a virtual environment. Organizing an industrial setup is complex; thus, most studies are executed in laboratories. However, lab experiments present limitations, e.g., the number and variety of … Show more

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Cited by 20 publications
(20 citation statements)
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“…Health-related concerns, Environmental impact. Shifting preferences (The demand for the Metaverse's products, services, and way of living and working is influenced by shifting preferences) 10 of 20 [19] challenges, risks, and ethical considerations associated with the use and implementation of the metaverse include: the potential dark side of the virtual ecosystem, to which AR serves as a gateway, virtual ecosystems, including the metaverse, and highlights the importance of research on these ecosystems, the technologies used to access them (such as AR), and the ethical concerns that arise [44] Pragmatic qualities. Hedonic qualities.…”
Section: Usabilitymentioning
confidence: 99%
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“…Health-related concerns, Environmental impact. Shifting preferences (The demand for the Metaverse's products, services, and way of living and working is influenced by shifting preferences) 10 of 20 [19] challenges, risks, and ethical considerations associated with the use and implementation of the metaverse include: the potential dark side of the virtual ecosystem, to which AR serves as a gateway, virtual ecosystems, including the metaverse, and highlights the importance of research on these ecosystems, the technologies used to access them (such as AR), and the ethical concerns that arise [44] Pragmatic qualities. Hedonic qualities.…”
Section: Usabilitymentioning
confidence: 99%
“…This study suggests that ease of use facilitates effective learning and skill acquisition in virtual spaces. [44] shifts the focus to augmented reality, showcasing the enhanced user experiences achieved through the Digital Storytelling in the Environment (DSTE) framework. This research demonstrates how usability in augmented reality can significantly enrich user engagement and interaction.…”
Section: Usability and User Experiencementioning
confidence: 99%
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“…Service providers are thus striving to enhance their current standards and practices to meet this demand. This satisfies the demand for more immersive digital experiences with emerging technologies, such as virtual reality (VR) [13], augmented reality (AR) [14][15][16], mixed reality (MR) [17], and extended reality (XR) [18]. In a global setting, the metaverse brings together various promising technologies, creating a simulated environment that users can immerse themselves in as a virtual world [19][20][21].…”
Section: Introductionmentioning
confidence: 99%
“…In light of the burgeoning interest in the metaverse and its associated technologies, there are numerous avenues for future research that warrant exploration. One such direction could involve a comprehensive examination of the convergence of VR, AR, and blockchain technologies within the metaverse framework [14]. Investigating the synergistic potential of these technologies, while also accounting for their ethical implications and societal impact, would make a significant contribution to the scholarly discourse surrounding the metaverse [133].…”
mentioning
confidence: 99%