2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2019
DOI: 10.1109/vr.2019.8797740
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Towards Utilizing Touch-sensitive Physical Keyboards for Text Entry in Virtual Reality

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Cited by 22 publications
(9 citation statements)
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“…In VR, around device interaction has been studied in conjunction with physical keyboards for text entry (e.g., [68,74,75,91]).…”
Section: Around Device Interactionmentioning
confidence: 99%
“…In VR, around device interaction has been studied in conjunction with physical keyboards for text entry (e.g., [68,74,75,91]).…”
Section: Around Device Interactionmentioning
confidence: 99%
“…Therefore, a versatile VR text entry method should allow users to be more mobile than with a standard physical keyboard and also relax the requirement of having to keep fingers aligned with keys. Related works have addressed this by proposing virtual keyboards controlled with VR headsets [103,104], portable standard keyboards [33,44,80], and input methods using hands [50,101], fingers [26,36,52,67,74,94,108,109], gaze [48,49,65], or stylus [21].…”
Section: Introductionmentioning
confidence: 99%
“…Ideally, a VR text entry method should afford users awareness of physical keyboards, or avoid the use of a physical keyboard in the first place. Related works have addressed this by by providing visual cues about the physical keyboard position [11,33,41,44,55,69,74,97], attaching keyboards to a user's body so she is kinaesthetically aware of their position [80], or virtual keyboards that readily show up in the user's field of view [19,53,106].…”
Section: Introductionmentioning
confidence: 99%
“…Text input is a non-trivial [31] and fundamental task [7] which is an integral component of interaction in immersive environments. Subsequently text input has recently received increased attention, notably in Virtual Reality (VR), with authors focusing on interaction visualisation challenges [13,14,21,34], typing performance [7,29] and feedback methods [26,28], among others. Typing in Augmented Reality (AR) has also been explored, with the key focus on the use of mid-air gestures [22], combined input mechanisms [8,40] and keyboard representations [22].…”
Section: Introductionmentioning
confidence: 99%
“…2 Related Work -Text input in AR/VR 2.1 Physical keyboards and external devices Physical keyboards have extensively been integrated in virtual environments, as a way of reducing the learning curve of new text input methods while keeping a familiar input mechanism [28]. Logitech released their own Software Developer Kit (SDK) as a consumer-ready solution to use physical keyboards in VR [4].…”
Section: Introductionmentioning
confidence: 99%