“…Therefore, a versatile VR text entry method should allow users to be more mobile than with a standard physical keyboard and also relax the requirement of having to keep fingers aligned with keys. Related works have addressed this by proposing virtual keyboards controlled with VR headsets [103,104], portable standard keyboards [33,44,80], and input methods using hands [50,101], fingers [26,36,52,67,74,94,108,109], gaze [48,49,65], or stylus [21].…”