2017
DOI: 10.1007/978-3-319-66077-6
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Toxic Geek Masculinity in Media

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Cited by 161 publications
(61 citation statements)
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“…Our finding is consistent with other scholarship identifying sexist beliefs among gamers (Fox and Tang, 2014) and links between gamer culture and toxic masculinity (e.g. Braithwaite, 2016; Consalvo, 2012; Salter and Blodgett, 2017). Furthermore, embracing this salient identity and engaging in hostile behavior within an MMO is consistent with the predictions of SIDE (Lea and Spears, 1991).…”
Section: Resultssupporting
confidence: 92%
See 1 more Smart Citation
“…Our finding is consistent with other scholarship identifying sexist beliefs among gamers (Fox and Tang, 2014) and links between gamer culture and toxic masculinity (e.g. Braithwaite, 2016; Consalvo, 2012; Salter and Blodgett, 2017). Furthermore, embracing this salient identity and engaging in hostile behavior within an MMO is consistent with the predictions of SIDE (Lea and Spears, 1991).…”
Section: Resultssupporting
confidence: 92%
“…Indeed, several studies have found negative social interaction to be common within online games (Ballard and Welch, 2017; Cote, 2017; Fox and Tang, 2017; Gray, 2012) and more broadly in gamer culture (Braithwaite, 2014; Consalvo, 2012; Salter and Blodgett, 2017). Researchers have adopted several terms to cover the scope of negative social interaction, which may include hostile comments, exclusion, and interfering with the target’s goals (Gray, 2012; Kuznekoff and Rose, 2013; Tang and Fox, 2016).…”
Section: Introductionmentioning
confidence: 99%
“…Indeed, the masculinist gaming community has been hyper self-conscious of its cultural identity, and with the advent of #GamerGate, online forums and social media such as Twitter have fueled a discourse rife with the cultural work of attempting “status, power, or stigma management” (Jones, 2012, p. 96). Such concern for power and stigma management derives from how masculinity in gaming pairs traditionally masculine topics (sports, death, and violence) with technical mastery and hacking skill previously maligned as part of nerd culture (Burrill, 2008), a point also elaborated by Salter and Blodgett (2017, p. 47). In this geek culture, technology itself is fetishized, thus privileging technological knowledge and proficiency in a way that “places video games within a wider sphere of masculinist discourse,” according to Newman and Vanderhoef (2016, p. 382).…”
Section: Literature Reviewmentioning
confidence: 99%
“…The tenets, challenges, and consequences of masculinity have, in recent times, become a popular topic of discussion concerning the culture industries, especially the toxicity of “geek masculinity” (Nicholas & Agius, 2017; Salter & Blodgett, 2017) within digital games. From analysis on the relationship between technology and masculinity (Kocurek, 2015), to performances of masculinity in player communities (Skolnik & Conway, 2017), and the contemporary irruption of GamerGate (Chess & Shaw, 2015), commentators have ruminated upon the various catalysts which can turn masculinity toxic.…”
Section: Resultsmentioning
confidence: 99%