2020
DOI: 10.1111/epic.12037
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Toxicity v. toxicity: How Ethnography Can Inform Scalable Technical Solutions

Abstract: While a number of scholars have studied online communities, research on games has been mostly focused on the business, experience, and content of gameplay. Interactions between players within games has received less attention, and toxic behavior is a newer area of investigation in academia. Inquiry into toxicity in gaming is part of a larger body of literature and public interest emerging around disruptive and malicious social interactions online, cyberbullying, child‐grooming, and extremist recruiting). Throu… Show more

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Cited by 3 publications
(1 citation statement)
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“…For EPIC2020, Anne McClard and I (Sherman) wrote a paper about research we had done that reframed how Intel thought about toxicity in gaming (Sherman and McClard 2020). Specifically, we advocated for a more nuanced understanding of how language works and further research into how players define what is "toxic" in voice chat.…”
Section: Part Three: the Future Is Messy And We Make Itmentioning
confidence: 99%
“…For EPIC2020, Anne McClard and I (Sherman) wrote a paper about research we had done that reframed how Intel thought about toxicity in gaming (Sherman and McClard 2020). Specifically, we advocated for a more nuanced understanding of how language works and further research into how players define what is "toxic" in voice chat.…”
Section: Part Three: the Future Is Messy And We Make Itmentioning
confidence: 99%