A measure for the visual complexity of a straight-line crossingfree drawing of a graph is the minimum number of lines needed to cover all vertices. For a given graph G, the minimum such number (over all drawings in dimension d ∈ {2, 3}) is called the d-dimensional weak line cover number and denoted by π 1 d (G). In 3D, the minimum number of planes needed to cover all vertices of G is denoted by π 2 3 (G). When edges are also required to be covered, the corresponding numbers ρ 1 d (G) and ρ 2 3 (G) are called the (strong) line cover number and the (strong) plane cover number. Computing any of these cover numbers-except π 1 2 (G)-is known to be NP-hard. The complexity of computing π 1 2 (G) was posed as an open problem by Chaplick et al. [WADS 2017]. We show that it is NP-hard to decide, for a given planar graph G, whether π 1 2 (G) = 2. We further show that the universal stacked triangulation of depth d, G d , has π 1 2 (G d ) = d+1. Concerning 3D, we show that any n-vertex graph G with ρ 2 3 (G) = 2 has at most 5n − 19 edges, which is tight.