2021
DOI: 10.20870/ijvr.2021.21.1.4782
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Tracking motor activity in Virtual Reality to reveal cognitive functioning: A preliminary study

Abstract: A challenge for cognitive research is the better understanding of how motor activity influences and is influenced by other cognitive domains. We developed a preliminary study to investigate whether tracking motor functioning in virtual reality provides useful insight on cognitive functioning. We chose the flankers task as an assessment measure and built a VR environment into which seven participants completed more than 1250 trials. In addition to classical results of the flankers task showing that incongruent … Show more

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Cited by 4 publications
(5 citation statements)
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“…Regardless of the procedure [ 40 , 49 , 51 ] or the aim of the study [ 50 , 52 , 53 ], none of the previous VR adaptations of the Simon and flanker tasks were capable of making the most of the possibilities offered by virtual reality when transferring and testing these tasks in a creative, plausible, and realistic way. The current work represents a new ecologically valid alternative for assessing inhibitory control as a relevant construct of executive functions.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Regardless of the procedure [ 40 , 49 , 51 ] or the aim of the study [ 50 , 52 , 53 ], none of the previous VR adaptations of the Simon and flanker tasks were capable of making the most of the possibilities offered by virtual reality when transferring and testing these tasks in a creative, plausible, and realistic way. The current work represents a new ecologically valid alternative for assessing inhibitory control as a relevant construct of executive functions.…”
Section: Discussionmentioning
confidence: 99%
“…Roberts et al [ 52 ] compared responses of the arrow version of the flanker task from a real laboratory setting and a matching replica scenario of the same laboratory in VR, showing that assessment from both scenarios is comparable and proves the utility of VR as an assessment tool. The most recent adaptation of the flanker task consists of projected typographic symbols over panels across a street [ 53 ]. As seen, both tasks have been successfully implemented in VR settings, essentially mimicking 2D scenarios in a 3D context.…”
Section: Introductionmentioning
confidence: 99%
“…Additionally, VR enables the tracking of temporal aspects of behavior and the control of the setting in which the individual is immersed during the assessment process 13 . However, VR tests with these advantages are not yet widely used in typical assessment; one explanation is the lack of available tools and sufficient exploration of the psychometric properties of the tests 14 .…”
Section: Three Virtual Reality Environments For the Assessment Of Exe...mentioning
confidence: 99%
“…It is important that participants are engaged and exert effort while performing the Flanker task because it allows for a more accurate measurement of their inhibitory control abilities. While a few VR Flanker tasks have been validated, they are not easily accessible (inexpensive and able to be administered in a variety of lab contexts) and do not require the participant to use their full range of arm motion (Armstrong et al, 2012;Ribeiro et al, 2021). For instance, VR Flanker tasks in taps or hand movements to respond to stimuli (Ribeiro et al, 2021).…”
Section: Validation Of a Virtual Reality Flanker Taskmentioning
confidence: 99%
“…While a few VR Flanker tasks have been validated, they are not easily accessible (inexpensive and able to be administered in a variety of lab contexts) and do not require the participant to use their full range of arm motion (Armstrong et al, 2012;Ribeiro et al, 2021). For instance, VR Flanker tasks in taps or hand movements to respond to stimuli (Ribeiro et al, 2021).…”
Section: Validation Of a Virtual Reality Flanker Taskmentioning
confidence: 99%