Proceedings of 5th ACM SIGCOMM Workshop on Network and System Support for Games - NetGames '06 2006
DOI: 10.1145/1230040.1230041
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Trading off computation for error in providing immersive voice communications for mobile gaming

Abstract: The interactive experiences of players in networked games can be enhanced with the provision of an Immersive Voice Communication Service. Game players are immersed in their voice communication experience as they exchange live voice streams which are rendered in real-time with directional and distance cues corresponding to the users' positions in the virtual game world. In particular, we propose a Mobile Immersive Communication Environment (MICE) which targets mobile game players using platforms such as Sony PS… Show more

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