Abstract:The purpose of this research is to reveal the result of an experiment of a traditional game native to Kalimantan in improving students' character: changes in social behavior. The method used is the experimental method: participants, 60 junior high school students aged 12 to 13 years. The research instrument used a questionnaire regarding students' social behavior. The data processing and analysis technique used the t-test analysis technique. From the test results, it is obtained that t count = 7.82 and p = 0.0… Show more
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