2022 IEEE Conference on Games (CoG) 2022
DOI: 10.1109/cog51982.2022.9893692
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Training and assessing perspective taking through A Hole New Perspective

Abstract: In recent years, the use of Augmented and Virtual Reality (AR/VR) has taken a larger role within training and education of various fields, but not every individual experiences the benefits that AR and VR technology are thought to provide. The perspective taking skill of an individual may be a good indicator of the effectiveness that AR and VR training can achieve. However, we found that the tests in other research targeting small scale perspective taking are few and limited, as perspective taking is often hard… Show more

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Cited by 3 publications
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“…However, one of the concerns of virtual and remote experiences is the idea of limited engagement within the environment, this can be increased by using high-immersion virtual experiences (Olmos-Raya et al 2018). In addition, VR users with different levels of PT have different engagement styles, with researchers suggesting that perspective-taking skill is a factor in engaging and effective VR training experiences (Band et al 2022). Given this, future research may bene t from further exploration into PT capabilities and users' visual attention in VR.…”
Section: Introductionmentioning
confidence: 99%
“…However, one of the concerns of virtual and remote experiences is the idea of limited engagement within the environment, this can be increased by using high-immersion virtual experiences (Olmos-Raya et al 2018). In addition, VR users with different levels of PT have different engagement styles, with researchers suggesting that perspective-taking skill is a factor in engaging and effective VR training experiences (Band et al 2022). Given this, future research may bene t from further exploration into PT capabilities and users' visual attention in VR.…”
Section: Introductionmentioning
confidence: 99%