“…This review suggests that a number of commentators shed light on various aspects about Metaverse technologies, including on their personalization (Bühler et al , 2022; Chen, 2022; Díaz, 2020; Park, and Kim, 2022) and interactivity features (Cortés Rodríguez et al , 2022; Guo and Gao, 2022; Lee et al , 2022a, 2022b; Ratten, 2023; Siyaev and Jo, 2021a, 2021b), as well as on their gaming attributes (Barry et al , 2015; Díaz et al , 2020; Estudante and Dietrich, 2020; Garrido-Iñigo and Rodríguez-Moreno, 2015; Melendez Araya and Hidalgo Avila, 2018; Park and Kim, 2022), among other issues. Various authors classified the Metaverse into four categories: - AR (Dwivedi et al , 2022; Hwang and Chien, 2022; Kye et al , 2021);
- lifelogging (Kye et al , 2021; Tlili et al , 2022; Xu et al , 2023);
- mirror world (Guo and Gao, 2022; Kye et al , 2021; Tlili et al , 2022); and
- virtual reality (Dwivedi et al , 2022; Hwang and Chien, 2022; Kye et al , 2021; Ng, 2022; Yu, 2022).
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