2017
DOI: 10.1177/1555412017719344
|View full text |Cite
|
Sign up to set email alerts
|

Training Moral Sensitivity Through Video Games: A Review of Suitable Game Mechanisms

Abstract: The goal of this study is to support game designers in the selection and implementation of game mechanisms to promote players' moral sensitivity. A lack of moral sensitivity may lead people to behave unethically, without awareness for their actions' moral implications. In this study, we conduct a theorybased evaluation of 20 distinct game mechanisms in view of their potential to promote moral sensitivity. Moral sensitivity is thereby operationalized in terms of three learning outcomes: Empathic concern for rel… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
18
1
4

Year Published

2018
2018
2023
2023

Publication Types

Select...
5
3

Relationship

0
8

Authors

Journals

citations
Cited by 35 publications
(23 citation statements)
references
References 30 publications
0
18
1
4
Order By: Relevance
“…Participants indicated that perspective change from patient to nurse were important game features for being able to empathize with someone else, which has also been reported in previous research regarding training moral sensitivity and depression. 28,29 Although The Delirium Experience does not contain performance graphs, it does contain feedback and scores after each day in the game, which provides guidance to the players on how to continue and improve. This seemed to be important for supporting self-efficacy.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Participants indicated that perspective change from patient to nurse were important game features for being able to empathize with someone else, which has also been reported in previous research regarding training moral sensitivity and depression. 28,29 Although The Delirium Experience does not contain performance graphs, it does contain feedback and scores after each day in the game, which provides guidance to the players on how to continue and improve. This seemed to be important for supporting self-efficacy.…”
Section: Discussionmentioning
confidence: 99%
“…This seemed to be important for supporting self-efficacy. 29 Previous research has also shown the importance of performance graphs (e.g., feedback) on game satisfaction. 30 Gaining insights into the direct and delayed consequences of actions are important for training moral sensitivity.…”
Section: Discussionmentioning
confidence: 99%
“…Salah satu studi terkait video game adalah bagaimana naratif dalam video game mempengaruhi manusia. Salah satu studi seperti penelitian Katsarov, Christen, Mauerhofer, Schmocker, & Tanner, (2019) menyebutkan bahwa video game dapat membuat pemainnya lebih memiliki empati pada kelompoknya sendiri, menyadari norma dan aturan dan menyadari bahwa dirinya sendiri mudah dipengaruhi oleh bias dan stigma tertentu. Penelitian lainnya dari Schuldt, Sachse, Hetsch, & Moss, (2018) menyebutkan video game dapat mempengaruhi tindakan pemain bahkan di dunia nyata, dimana pilihan yang diambil di video game juga menunjukkan pilihan di dunia nyata.…”
Section: Pendahuluanunclassified
“…Pembajakan video game dan lemahnya hukum di Indonesia terkait hal tersebut membuat mayoritas pemain video game di Indonesia memiliki akses ke jumlah video game yang cukup besar karena tidak dibatasi oleh finansial (Alexandri, Maulina, Chan, & Sumadinata, 2019). Penggunaan video game di Indonesia juga mulai beragam seperti di bidang edukasi (Ng, 2019), budaya (Pane, Najoan, & Paturusi, 2017) dan arsitektur kota (Chkartina et al, 2019 (Iten et al, 2018;Katsarov et al, 2019;Yang et al, 2016…”
Section: Pendahuluanunclassified
“…Of course, research on the psychological effects of games, especially violent games, is quite popular, but has come to largely mixed conclusions (Ellithorpe et al 2015;Ferguson 2008). In fact, there is also interest in using video games to encourage better moral decision making (Katsarov et al 2017).…”
Section: Moral Choicesmentioning
confidence: 99%